
XD Entertainment
Torchlight: Infinite
When does the current Torchlight: Infinite season end?
Łącznie sezonów
11
Śr. czas trwania
98 dni
Steam online
672
7d peak
23.6K
Bieżący season
Vorax#11
The current season introduces the Vorax plague mechanic, surgical monster modification, graft-based gear customization, and Erika's new trait.
Rozpoczął się
15 stycznia 2026
Kończy się
17 kwietnia 2026
Trwa od
Następny season za
Sezon zakończony
Graczy online
Zaktualizowano 18:00
Frequently Asked Questions
When does the current season end?▾
The current Torchlight: Infinite season ends on 17 kwietnia 2026.
When does the next season start?▾
The next Torchlight: Infinite season is scheduled to start on 17 kwietnia 2026. This date has been officially confirmed.
Is the next season date confirmed?▾
Yes — the date shown for the Torchlight: Infinite season is officially confirmed by the developer.
How long do Torchlight: Infinite seasons usually last?▾
Torchlight: Infinite seasons typically last around 91 days, based on the average of recent completed seasons.
Inne timery
Sklep Steam
Historia sezonów
Lunaria
The upcoming season is Lunaria. It has been officially announced to launch on April 16, 2026 at 7:00 PM PDT, which is April 17, 2026 in UTC/date-only format. Full seasonal mechanics were not yet detailed in the official launch notice I checked.
Vorax
The current season introduces the Vorax plague mechanic, surgical monster modification, graft-based gear customization, and Erika's new trait.
Overrealm
Overrealm added anomaly-filled extra realms, prism-based talent customization, and a new layer of roguelike progression in the Netherrealm.
Outlaw
Outlaw centered on high-risk convoy heists, black market contraband, and the TOWER Sequence progression system for weapons and shields.
Sandlord
Sandlord launched with the Cloud Oasis mechanic, floating island management, mercenary raiding, blending systems, and anniversary rewards.
Arcana
Arcana introduced tarot-themed trials, notes of destiny, and a path-based seasonal system focused on fate, risk, and reward.
Frozen Canvas
Frozen Canvas added an icy artistic seasonal mechanic, a new hero form for Selena, and broad overhauls to systems and progression.
Clockwork Ballet
Clockwork Ballet reworked crafting and endgame progression, added new clockwork-themed activities, and expanded high-level customization.
Whispering Mist
This season introduced Mistville and activation-medium-based progression, adding new build experimentation and mist-themed endgame content.
Twinightmare
Twinightmare brought dream and nightmare-themed gameplay, new progression systems, and Rosa as a new hero focused on durable holy combat.
The City of Aeterna
This season opened the ruins of Aeterna, adding a new city-themed progression path, exclusive encounters, and season-specific exploration rewards.


